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The right choice depends on your stage, budget, and needs.
Building software is expensive either way. This helps you choose between hiring in-house and working with an external studio, and shows what each one really costs.
You have 18+ months of runway and a clear product vision. In-house engineers are an investment: 6 months to onboard and become productive. If you're pre-seed with 6 months of runway, you'll run out of money before they're useful.
You expect to hire 3+ engineers. The overhead of managing 1–2 engineers is brutal.
Your product is complex and requires deep domain knowledge. Healthcare, fintech, and native AI-powered products benefit from domain experts.
Cost: $100,000–200,000/year per engineer (salary + benefits + equipment + overhead). Add 30% for recruiting, onboarding, and management.
You're pre-seed or early and need to prove product-market fit before hiring. A studio gets you to an MVP in 4–8 weeks for $20,000–60,000. You can test the market without committing to fixed costs.
You have a scoped project (a redesign, a landing page, a specific feature). Studios excel at fixed-scope work.
You want flexibility. In-house staff are inflexible: layoffs are hard and expensive.
You want ownership of the codebase. Most studios hand over the full source code. You own it.
Cost: $15,000–100,000 per project. Fixed timeline and scope.
Salary + benefits are only 50% of the cost. Add: recruiting (30–40 days of executive time), onboarding (1–2 months of ramp-up time), management (5 hours/week for a CTO or eng manager), equipment ($2,000/year per engineer).
The real cost of a $150,000 engineer: $150,000 + $45,000 benefits + $20,000 recruiting + $15,000 equipment + $60,000 management overhead = $290,000/year.
That's the true fully loaded cost. Most founders think "$150,000 salary," then get a shock when it's double that.
Studios charge $100–300/hour or $15,000–100,000 per project. On the surface, expensive.
But: you get a team (design, frontend, backend, QA). One in-house engineer = $100,000/year. A team of 3 on a project = $60,000/project.
Also: quality. Studios employ senior engineers. Your first in-house hire might be junior. Juniors are slower and make more mistakes.
Also: speed. A studio ships in 4 weeks. In-house? Hiring (a month) → onboarding (4 weeks) → real progress (week 8).
Also: no layoff risk.
Start with a studio: build an MVP in 4–8 weeks for $30,000. Learn from users. Validate product-market fit.
Then hire in-house: once you raise funding ($500,000+), hire one senior engineer + one junior. They own the product and the long-term vision. The studio handles big feature builds.
The benefit: you validate before committing to staff. You hire the right person (for a proven product) instead of gambling on a hire for an unproven idea.
For most SaaS: a studio for the MVP, in-house at the growth stage.
Warning sign: "We'll build your app for a fixed price." Translation: we'll scope-creep you or ship low-quality work to hit the deadline.
Warning sign: "We handle everything, including your business decisions." You're ceding product decisions to vendors.
Warning sign: "You won't understand the code we write." If they can't explain it simply, it's over-engineered.
Signs of a good agency: they ask 50 questions before estimating. They hand over source code and documentation. They involve you in design and specs. They're transparent about risks and timelines.
Members run these on their own pages, inside the dashboard. What you paste into a check never leaves your browser.
The question is not which is cheaper. It is which one you can still afford to be wrong about.
Work out what the build is worth to you